Design Feed

Are Those Pens Real?

Nope, the entire bunch is a multimedia device that can scan codes to play videos, or show off pictures and create an interactive way of reading analog books in our digital world! The speakers of the system are visible at the bottom and function by revolving the cup. The cup holds the pens on the desk and recharges the multimedia pen via induction.

The separate USB – receiver allows you to watch videos on your computer. What an interesting way to view the world!

Designers: Miriam Schmitt, Christopher Prenzel & Julian Schwarze

Cup Burns

Burning Cup offers a solution to reheating or microwaving your tepid coffee (or beverage) and losing its flavor. The cup prevents the drink from cooling down due to heat release to the outside. It uses sodium acetate to get the heat going. This what the designer says, “The sodium acetate contained in the inside of the cup design can regulate the heat of beverage. The liquid solution breaks the balance of liquid state with a tiny impact and hardens it solid, and it then generates heat momentarily.”

This heat generated by such an impact maintains the temperature of the beverage in the cup for a longer period of time. Every time you feel the beverage going a bit cold, simply crackle the sodium acetate from the outside once again and restart the heating process.

Designer: Ryan Jongwoo Choi

Smile Please!

There is a growing trend in concept cameras to include simple gestures to control its functions. We first saw this with the Air Clicker Camera and now it’s surfaced once again with the Take Frame. The idea here is to ‘crop’ the picture you want to click using the two crop tools, just like how you would use your thumb and forefinger. Interesting the way this industry is innovating.

Designer: Eunae Ko

Break The Cooking ICE

ICE is the mix of a lamp, mood lighting and recipe database that can assist in making your cooking and dining experience even more delightful. The theme for this year’s Electrolux Design Lab was to create appliances that enhance your cooking experience by livening your senses. The ICE adheres to this in many ways.

As the designer explains, “When placed above any cooking or dining area ICE can scan its surroundings and assist the user in creating the best meal to suit any occasion. ICE can scan ingredients you’ve already chosen to cook and give suggestions on meals that can be made from those ingredients. The user can also access a vast database of recipes and ICE will guide you every step of the way.”

ICE is a 2012 Electrolux Design Lab Top Ten finalist entry.

Designer: Julen Pejenaute

Experimental Cooking With Molecules

As an avid MasterChef fan, the appliances that the participants get to use, stump me. Imagine dabbling with molecular cooking and cooking meats in a water-bath. The Mo’Sphere hopes to recreate those magical moments in a regular kitchen. With bringing molecular cooking techniques to everyday homes, the possibility of experimenting with flavors and textures become limitless.

Until now this kind of cooking was restricted to celebrity chefs and Five Star restaurants. Basically molecular cooking appliance makes use of physical and chemical reactions during cooking. Imagine using flash freezing, foams, frosts, gelés and even cotton candy on an everyday basis. Mo’Sphere makes all of this possible.

Mo’Sphere is a 2012 Electrolux Design Lab top ten finalist entry.

Designer: Yunuén Hernández

Tree + Eat = Treat

Treat is a seamless way of storing and managing the leftover food. It employs classic food storage techniques like vacuum sealing and modern remote mobile technology to ensure your food is always consumed fresh. The appliance has a clever and intuitive way of communicating its warning when the food is expiring. It changes its color as the food ages (like the ripening of a fruit!) and then drops down to the carpet below. This happens when the food stored is a lost cause and is completely expired. Access to the Treat with a mobile app is possible. It allows you to preheat your meal with remote settings. Very clever!

The Treat is a 2012 Electrolux Design Lab top ten finalist entry.

Designer: Amy Mon-Chu Liu

doiy cook up kitchen utensils reminiscent of toy building blocks

bringing a sense of nostalgia into the kitchen scene, doiy has designed a set of 3 utensils which can be stacked and arranged just like familiar childhood toy bricks. ‘cooking blocks’ comprise a ladle, a spatula and a pasta drainer, mounted on a rectangular grey panel by three, primary colored handles. the blue, red and yellow stems – reminiscent of a linear piet mondrian painting — can be interlocked onto the frame, holding and suspending them in place. the quirky design brings optimism, curiosity and creativity into the home, while maintaining quality at an affordable price. composing the items in various creative arrangements brings to mind the youthful game often played with colorful toy blocks….any dish in mind to build?

NIKE presents the mercurial superfly: a boot built for speed

designboom was invited to attend NIKE‘s football innovation summit in madrid, where the highlight of the gathering was the hotly anticipated unveiling of the ‘mercurial superfly’. the football boot, revealed by real madrid and portugal superstar cristiano ronaldo, has been four years in development and incorporates NIKE’s flyknit technology showcased in the revolutionary ‘magista’, presented earlier this year

DB: is there on particular element of the design which has been particularly challenging, or one area you’re especially happy with?

PM: that’s like picking your favorite kid! I think for us as a team we’re really proud of just the final realized product. I think the one thing that we worked really hard on – that we’ve been working on for the last four years – is how we’d apply flyknit to a football boot. so the application of the technology with the skin over the top, and how we get the right balance between the flyknit and the skin has actually been the thing that we’ve been obsessing for about two and a half years. the fact that we have a different silhouette based on performance insight is also groundbreaking, but its how all of the elements come together, not one particular thing.

since their introduction in 1998, ‘mercurial’ boots have been synonymous with speed. the latest version is created for the individual who is always a step ahead, engineered to provide that extra micro-second that could make all the difference in the big games.

‘with its new design innovations, the 2014 superfly makes a quantum leap forward in what high performance boots can be – and what they can help players achieve,’ said NIKE president and CEO mark parker at the madrid unveiling. ‘fueled by NIKE flyknit technology and with a bold new silhouette, the ‘mercurial superfly’ will be the boot of choice for the game’s fastest players.’ read more about mark parker and NIKE in our interview here.

offering a barefoot feel, a micro-textured three-knit weave puts a minimum of material between the foot and the ball, significantly enhancing touch and poise. additionally, the high-top collar that surrounds the athlete’s ankle is designed to create a better fit and a heightened sensation of the boot as not only an extension of the foot, but of the entire body.

‘players have told us that the mercurial fits like no other boot,’ said phil mccartney, VP of sport performance footwear.‘it feels like an extension of the body because the dynamic fit collar integrates the foot, the ankle and the lower leg. it removes distractions and allows the player to be quicker to the ball and quicker with the ball. this is the huge advantage of flyknit: we can tune a boot to match a player’s attributes.’

other important breakthroughs include ‘brio cables’ knitted directly into the upper of the shoe and locked into the outsole. this tendon-like support serves as a slingshot, propelling the wearer forward. at the sole, a flexible full-length carbon plate aids in efficiently transferring traction to the ground, while added studs at the boot’s heel offer improved stability.

‘during the four years that we developed the new superfly, we kept hearing the same message from our players: the game has changed,’ continued mccartney‘it’s more intense than at any time in history. players are fitter, stronger, more athletic and more technical than ever before. based on those changes, our players told us they needed to be faster.’

designboom: how does the ‘mercurial’ differ to the ‘magista’ boot, unveiled earlier this year?

phil mccartney: whenever we think about ‘mercurial’ we always focus on speed, how we can help our players be faster. we’ve tuned all the technology, all the innovation in this boot around the very simple idea of how do make the players faster, how do we generate more speed? with the ‘magista’ we’re really trying o think about how we can help players be more creative. so there’s some very distinct differences in terms of how we think about fit, touch and traction between the two boots. actually the only similar thing is that we use flyknit technology on the upper, but the way that we use it in ‘mercurial’ is very different to how we use it in ‘magista’. with ‘mercurial’ we’re being very reductive in terms of its application and really thinking about how we can enhance speed, and how we can lock the player down, which is very different to how we approach the ‘magista’.

DB: can you explain the design process and your specific role?

PM: whenever we’re designing a boot, or thinking about a product, we always start with the athlete first and really obsess over how we get the right feedback and the right insight, and make sure that they’re really a part of the creative process and that they actually drive that creative process. for example, when we we’re thinking about the ‘mercurial’ for world cup 2014, one of the things the players kept talking about was how intense the modern game is, and how they need to be faster. players said ‘I need to get to the ball a little quicker’, and that was the insight that started the creative process. then we go back and discuss that feedback, show prototypes to the players… its a very reiterative process. I think my job is to make sure that we’re focused on the right things, that we’re prioritizing the things that make a difference to the athlete.

designboom: how much involvement do the athletes have with the design of the boots?

denis dekovic: that’s the key of our product creation: to be in touch with our athletes. so for example four years ago when we started, we’ve been all over the world – to south america, europe and the US getting those insights because that’s the most important thing: to listen to them… they’re very involved in our product and they really drive our inspiration and energy.

DB: do players know which specific boot suits them and their style of play?

DD: in the past we designed for specific positions, today we work on playing style – football has changed. someone like neymar is not in a specific area of the pitch, barcelona have changed the way football is played. its a little bit less position driven, its more playing-style driven, but when it comes to pros we work with players that we have already identified and love that kind of boot. for example, neymar loves the ‘hypervenom’, so when it comes to designing the next one, he’s involved.

DB: generally, how much of a challenge is the design process?

DD: the boots are all very innovative, from completely new materials and construction methods. when you push something its always a challenge, that’s why we needed four years to pull it off. we have to test so many times and for so long that the players are really confident and comfortable when they put the boots on.

used2b gives second life to industrial waste with recycled bags

dutch company used2b has created a series of urban bags made out of industrial waste items such as discarded cement packaging, recycled tea sacks and seat belts. wanting to give a second life to these products, the outcome is a durable carrier for daily needs. the raw materials offer a robust appearance and are designed for on-the-go living with side pockets and secure zips integrated into them.

- urban bag made out of recycled tea sacks

the campus bag made out of cement packaging

morpholio presents photoplethysmography technology transfer

the morpholio team has added to their research and development with the launch of ‘photoplethysmography’, a transfer of technology that harnesses the digital and natural networks that surrounds us. the application uses volumetric readings through the user’s skin, analyzing responses of the body, such as heartbeat, to quantify the emotional content of images. the concept of the design is to utilize the communication of various interconnected technologies from cellphones and tablets, to the human body. jeffrey kenoff, co-creator, further explains that,‘advancements in medical, aerospace, and entertainment domains have all had some applicability to design. if it is crucial for other professions to appreciate the value of design, it is equally important to acknowledge that advancements in those fields can impact our process.’

stemming off of previous apps such as ‘trace’, the design team is largely interested in challenging the role of device culture in the creative process.  assessing the responses our bodies make when engaging with the world can reflect our inner states. joining the analog and digital fields, the morpholio design tool measures EEG (electroencephalography) near the scalp and EMG (electromyography) muscle response or electrical activity in a nerve’s stimulation of the muscle. ‘all of our projects are a result of some research and problem solving…at morpholio, we make tools to empower designers and creative minds. we’re trying to figure out what the tools of the future should be,’states anna kenoff, co-creator.

3D printed fitting for the iphone indicates how to locate your finger properly on the device, blocking light from entering the camera

‘eyetime’ measures the visual impact of an image through the amount of viewing time it receives